PokéMarch
In previous years, I would have called the pixel art challenge march of the pixels, but with this year being pokemon’s 25th anniversary, and me always wondering if I could better understand the sprite work in classic pokemon games, it just felt right to theme it this way. The following images are attempts at making pokemon not present in generation 2 (gold, silver, and crystal) fit within the limitations of a classic sprite of that era. This also means that you can probably mod them into the game if you feel so inclined to do so. For me though, it was more about seeing what was possible with the limits.
What are the limits of a classic generation 2 sprite?
Sprites were formed by 8x8 tile grids
Sprite sizes were 40x40, 48x48, and 56x56 pixels respectively
Sprites could technically use 3 colours, but in actuality only used 2 since one colour was always black for the “linework”
Yes, there is a fourth tone, but it is always just the transparency of the screen base colour.
I can’t use just any colour either, the Gameboy Color had a 15-bit palette, and all colours you will see are limited to that palette.